From Quarters to Cartridges: The Games We Grew Up With — And Why They Still Matter

Two eras of gaming side by side — teens in a neon arcade and a grandparent playing a retro console game with a child at home.

Estimated reading time: 2-3 minutes

There was a time when gaming meant standing shoulder-to-shoulder in an arcade, or sitting cross-legged on the living room floor.
Before downloads and updates, there were quarters and cartridges — and moments that felt shared.

The Sound of a Quarter

There was a time when gaming began with the sound of a coin dropping into a machine — a quarter sliding into place, a brief pause, and then light, sound, and that unmistakable arcade glow.
 
For many parents and grandparents, that was the beginning. The hum of machines. The flicker of neon. A small crowd gathering behind someone on their last life, waiting their turn and hoping their initials might make it onto the high score screen.
 
Games like Pac-Man, Donkey Kong, Galaga, and later Street Fighter II weren’t just games — they were shared experiences. You didn’t download them or update them; you simply showed up.

When the Arcade Came Home

And then, something changed — the arcade came home.
 
Consoles like the Nintendo Entertainment System (NES), followed by the Super Nintendo (SNES) and Sega Genesis, brought that glow into the living room. Cartridges replaced quarters, and controllers replaced cabinets.
 
But one thing stayed the same: you played together.
 
Games like Super Mario Bros. and The Legend of Zelda: A Link to the Past, and Sonic the Hedgehog were passed back and forth. One person played while the other watched, then you switched. There was one television, one shared screen, and one room — and somehow, that was enough.
 
There were no accounts to manage, no subscriptions to renew, and no updates standing between you and the start screen. You just pressed start

Five Things Many Kids Today Have Never Experienced in an Arcade

– Dropping a quarter into a machine and hearing it clink
– Writing your initials into a high score table
– Waiting behind someone who was on their last life
– Playing shoulder-to-shoulder on the same cabinet
– Watching a small crowd gather when someone reached the final boss
 
It wasn’t just about the game; it was about the environment — local, shared, and immediate. The experience happened in one place, at one moment, with everyone present.
Close-up of a hand inserting a Canadian quarter into a red-lit arcade coin slot.


Same Room. Same Screen

Gaming today is bigger, faster, and more connected than ever. There are incredible worlds to explore and communities that stretch across continents.
 
But there’s something different about sitting beside someone and reacting to the same moment on the same screen. No headset. No matchmaking lobby. No patch download before you can begin. Just two people in the same room, sharing the same experience in real time.

Why It Still Matters

From quarters to cartridges, gaming has changed. The screens are sharper. The worlds are bigger. The connections stretch farther than we ever imagined.
 
Yet some of the most meaningful moments still happen where they always did — in the same room, with two people looking at the same screen.
 
And sometimes, the simplest way to connect with the next generation is to hand them a controller and say, “Let me show you something.”

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